Devlog 5: Pre-Alpha
- Bug fixes
- guard NPC types were detecting the spawn point of the players instead of the players themselves
- players stacking/unstacking causes them to reset to the location of spawn point instead of where they stack
- Refined our first level
- added an office "cart boy" who circles a hallway in our office
- players need to avoid crashing into this or they fail
- proper office rooms
- each one has an office worker that will detect the player and increase their suspicion amount
- added an office "cart boy" who circles a hallway in our office
- added background music and ambient office sound
- refined controls for stacking
- now the player that wants to stack on the bottom holds the stacking button to crouch and indicate that they want to stack
- the other player presses the stacking button to "accept" the stack
Two Kids Stacked On Top of Each Other In A Trench Coat Pretending To Be An Adult
a silly game for silly gamers
Status | In development |
Author | Stacked |
Tags | 3D, Co-op, Puzzle-Platformer |
More posts
- Devlog 10: Level Up SubmissionApr 08, 2022
- Devlog 9: Almost done :(Apr 03, 2022
- Level Up 2022: Sizzle ReelApr 03, 2022
- Playtesting ReportMar 26, 2022
- Devlog 8: Post BetaMar 26, 2022
- Devlog 7: Post-Playtesting SessionMar 26, 2022
- Devlog 6: Post-AlphaMar 08, 2022
- Devlog 4: Level PrototypeFeb 21, 2022
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