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Two Kids Stacked On Top of Each Other In A Trench Coat Pretending To Be An Adult
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Devlog
Devlog 10: Level Up Submission
April 08, 2022
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Stacked
Adjusted balance mechanic tuned difficulty to be more challenging across both difficulty levels added mechanic that slows down player proportional to their imbalance level when stacked moved keys now...
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Devlog 9: Almost done :(
April 03, 2022
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Stacked
added tutorial levels one for balance one for cart mechanic added level selector added ability for both players to use keyboard (instead of at most 1) added easy mode added balance grace period...
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Level Up 2022: Sizzle Reel
April 03, 2022
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Stacked
https://drive.google.com/file/d/1Q12-BTyPUWj63xZksLqUImkHa6kwh6Yz/view...
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Playtesting Report
March 26, 2022
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Stacked
https://docs.google.com/document/d/13Ir003gtmEkUcvC3j6-7xi7vNTNvvr1Z1TptmmuTyno/...
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Devlog 8: Post Beta
March 26, 2022
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Stacked
We got a lot of great feedback from our game beta presentation! Here are some of the changes we are working on/have done in response to the feedback level changes adjusted the hallway to allow players...
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Devlog 7: Post-Playtesting Session
March 26, 2022
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Stacked
We just completed our first 2 playtesting sessions and we've gotten a lot of good feedback! Here are some of the updates we made to the game Overhauled player connection method players now start in a...
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Devlog 6: Post-Alpha
March 08, 2022
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Stacked
It seems like the guests really enjoyed the game during our presentation for the Alpha! However there is lots of work to be done. We need to iron out a lot of bugs and give the players more feedback t...
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Devlog 5: Pre-Alpha
March 05, 2022
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Stacked
Bug fixes guard NPC types were detecting the spawn point of the players instead of the players themselves players stacking/unstacking causes them to reset to the location of spawn point instead of whe...
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Devlog 4: Level Prototype
February 21, 2022
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Stacked
This week, we created a small prototype for our first level and added our new mechanics! Level 1 prototype + demo with demo of "guard" NPCs added suspicion bar refined balancing mechanic added Animati...
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Devlog 3
February 12, 2022
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Stacked
We got a lot of helpful feedback this week. And we've decided to make some sweeping changes across the board for our game, to both reduce scope and keep it focused on what makes it fun and unique. We'...
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Design Document
February 12, 2022
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Stacked
https://docs.google.com/document/d/1J1oLNebmupPnzzhaRvdnBdJgzPVRd113J7MhsJQcbok/...
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Devlog 2
February 06, 2022
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Stacked
added guard obstacle with custom pathing and a flashlight updated movement added dash ability for combined form updated camera logic isometric view that keeps both players in frame looked into impleme...
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Proof Of Concept
February 05, 2022
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Stacked
please karthik, full marks :)...
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Devlog 1: Game Jam Progress
January 30, 2022
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Stacked
added input system (new unity input system) that supports keyboard and controller rough balancing mechanic added created a test level (not for final game) added start menu with a button and sfx!...
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Creative Brief
January 28, 2022
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Stacked
Two Kids Stacked On Top of Each Other In A Trench Coat Pretending To Be An Adult: Creative Brief Genre: 3rd-Person 2-Player Cooperative 3D Puzzle-Platformer Our Team: Gameplay: Andy Chan, Murtaza Lati...
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